![]() ![]() This music really makes the imagination soar. Genre SNES inspired Comment by WaterMusic34Ĭan't wait to play this and hear the music in-game. In the full game, it'll be used in a few different dungeons.įor anyone interested in trying out the demo, you can sign up for the mailing list on the developer's site and get a download link: Hosted by 44 Bytes.This is the second track from Hazelnut Bastille, which you can hear in the demo version of the game right now. © 2023 Hookshot Media, partner of ReedPop. ![]() Join 1,385,388 people following Nintendo Life: How To Save Money On Pokémon Scarlet & Violet: The Hidde.īest Deals And Cheapest Games In The 3DS & Wii U eShop Sales My Nintendo Offering Metroid Prime Remastered Big Pin Set. Where To Pre-Order The Legend Of Zelda: Tears Of The King. Pokémon Scarlet & Violet: All Returning Pokémon, Includ. Nintendo Expands Switch Online Game Boy, SNES & NES Servi. ![]() Switch Online N64 Wireless Controller Restocks Arrive Thi.īest Nintendo Switch Micro SD Cards - Cheapest Memory Car. Our video depicts full gameplay scenes there is a demo present, which is quite substantial we are doing the work ourselves, not paying contractors- we will continue working even with no money, as we have for 2 years already, and we aren't giving ourselves much to begin with we are around 50% done with development, and quite a lot of finished systems are shown in the video we have a detailed budget that you can check out in the campaign. I can confidently say that we don't have these issues. The boss appears as a concept, not a working game asset the presentation is art-centric, with no indication of design. There is no demo present, which would allow a user to evaluate the work and their competence. The creator is relying on other people (contractors) to do the work, and he doesn't have the money to pay them full time, even with 73k USD. The video for Midora does not depict actual gameplay scenes, but only mockups. I can give you a quick rundown of the redflags that are present on that project's KS page, which as someone considering backing future KS, are good to look out for again: I can definitely understand that sentiment. "We have publicly committed to releasing for the Nintendo Switch, and as early as possible! The purpose of the Stretch goal is to finance earlier development (and especially manufacturing of the cartridges, as this is quite costly) but we will release for the Nintendo Switch regardless, and anyone who backs during the campaign will be able to choose the Switch platform for their digital and physical copy pledges." Naturally, with developer Aloft Studio already confirming the production of a Switch version prior to this goal being met, this has caused quite a bit of confusion, but the team has kindly explained to us exactly what's going on here: If you check out the Kickstarter page yourself, you'll notice that there is actually a stretch goal for the Switch version set at $110,000. This extra funding is important, too the campaign's first stretch goal has already been met - which will add extra dungeon content - but there are more goals to unlock if more backers support the game. The project is now over 100% funded (at the time of writing the game has amassed over $73,500, easily passing its goal of $65,000) and there are still 21 days to go for more funding to roll in. We're happy to confirm that this campaign has now been successful, and a Nintendo Switch version of the game is definitely on the way. Last month, we reported on a Kickstarter campaign for Hazelnut Bastille, an RPG heavily inspired by The Legend of Zelda: A Link to the Past. ![]()
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